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Found 18 items.
Comunicación y Medios
Consumer trends in Spanish videogame designers students: the impact of retrogaming

pp. 132-143
Kim Martínez, Natalia Martínez-Pérez
2024-07-02

Knowledge of the history of video games is key to the education of future video game designers...

Comunicación y Medios
Latin American film festivals of virtual, augmented, and immersive reality: An overview

pp. 134-145
Montserrat Jurado-Martín
2020-12-28
The surge of techniques of virtual reality applied to cinema carried out an actual revolution for...

Comunicación y Medios
Video game fairs as a showcase. Study of Madrid Games Week according to specialized journalism

pp. 119-131
Guillermo Paredes-Otero
2024-07-02

Video game fairs in Spain are places intended for the promotion and acquisition of interac...

Comunicación y Medios
Radiography of myth: the social representation of gamers put to test in Chile

pp. 38-50
Marco Jaramillo, Magdalena Saldaña
2023-06-30
Gamers have been represented in the media and in cultural products as young boys or young men wit...

Comunicación y Medios
Editorial Monográfico #45: Semiótica e identidades en un mundo polidialógico transterritorial

pp. 13-21
Rafael Del Villar, Charo Lacalle
2022-07-01

Comunicación y Medios
Youth, video games, and digital leisure: Consumption, uses, and meanings

pp. 15-25
Mar Chicharro, Fátima Gil-Gascón, Salvador Gómez-García
2024-07-02
Este artículo ofrece una mirada general sobre la relación entre jóvenes y ocio digital, deteniénd...

Comunicación y Medios
Editorial Monográfico Nº41: "Ficción Televisiva Latinoamericana: dimensiones y retos en el siglo XXI"

pp. 10-12
Simone Maria Rocha, Gabriela Borges
2020-07-01

Comunicación y Medios
New mythologies for a youth in crisis. Cozy Games and My Time at Portia

pp. 92-104
Mireya Vicent-Ibáñez, Adrián Merinero-Sánchez, Tamara Antona-Jimeno
2024-07-02
For centuries, myths have been an indispensable tool to help human beings understand the world. A...

Comunicación y Medios
Appropriation of audiovisual production in Chilean college students’ creative writing and their representation of family

pp. 144-157
Juan Carlos Carrillo, Beatriz Feijoo
2020-06-30
This study is based upon an undergraduate course taught at the School of Journalism at the Univer...

Comunicación y Medios
Between story and gameplay: Exploring ludonarrative dissonance in video games

pp. 80-91
Juan Francisco Hernández-Pérez, Sergio Albaladejo-Ortega, Daniel Raja-A...
2024-07-02
This research aims to contribute to the understanding of the functionality of the phenomenon know...

Comunicación y Medios
Frostpunk and the Way of Authoritarianism: A Reception Study of a Post-Apocalyptic Video Game

pp. 159-172
Carlos Moreno-Azqueta
2024-07-02

This paper explores political learnings from a sample of Frostpunk players, aiming to unde...

Comunicación y Medios
Editorial N° 41

pp. 8-9
Tomás Peters, Claudia Lagos Lira
2020-07-01

Comunicación y Medios
The role of video games in developing civic and ethical skills in Mexico: the case of This War of Mine

86-97
Karla Negrete-Huelga, Mario Armando Vázquez Soriano
2024-12-28
The article analyzes citizen practices by simulating civic and ethical dilemmas through the video...

Comunicación y Medios
Todo, todos, en todas partes, al mismo tiempo (o casi)

pp. 8-14
Claudia Lagos Lira, Tomás Peters
2024-07-02
De hecho, el monográfico que presenta este número de Comunicación y Medios, Jóvenes, videojuegos ...

Comunicación y Medios
Melodramatic distances and intercultural affinities between dramas and local fictions according to Chilean screenwriters: the c...

pp. 16-29
Daniela Grassau, Constanza Mujica, Alejandro Bruna
2020-12-28
Increasingly, the screens of Latin America, in both broadcast and pay TV or streaming, have expan...

Comunicación y Medios
Disputed cultural policies: cultural tensions and challenges in the context of the pandemic in Rosario, Argentina

pp. 130-141
Laura Ana Cardini
2021-12-07
This article addresses culture as an object of public policy in the city of Rosario, Santa Fe pro...

Comunicación y Medios
Editorial #45

pp. 8-12
Tomás Peters, Claudia Lagos Lira
2022-07-01

Hoy, como hace más de un siglo, necesitamos retejer la trama de las comunicaci...

Comunicación y Medios
The “Ibai model” as an example of gamification of sports journalistic content trending among youth

pp. 144-158
Fernando Peinado, Oliver Carrero-Márquez, Fernando García-Chamizo
2024-07-02

Ibai Llanos, recognized as the top streamer in the 2023 Esland and Esports Awards, command...

1 - 18 of 18 items

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